![]() So, instead of only reading my biased opinion, you might also check out Board Game Family's Carcassonne review, or another Carcassonne review on Games With Two. So, admittedly, I'm not a huge fan of tile laying. However, with that said, it appears to have defined a genre that I have discovered that I dislike. It is a respectable game that I understand why people enjoy. However, this isn't an aspect of games that I am particularly fond of. I think that this does add to the lightheartedness of the game, and indeed many people will like this. No matter how well you place things, if you don't draw the correct tiles to allow you to score, there is very little that you can do. There is very little that you can do to form a continuing strategy throughout the game. Each turn you must draw a tile, assess the current state of the game, and then place it. Now, for a more objective con, I dislike the reactive nature of Carcassonne. I can play it, but it's not really one of my preferred games - I would play it when friends want to play it. I haven't found any that I think of more highly than "they're ok." Carcassonne falls into this range for me. I have tried several tile placement games including Carcassonne, Alhambra, Architekton, and a few others. I like to say that I don't care what genre a game belongs to, as long as it does that genre very well. However, though Carcassonne is very innovative and simple. It is long enough to be engaging, without being so long that you get bored with it (though if you play too many expansions, you might argue that it gets too long). It is easy to teach people (though I recommend not beating the snot out of them like what happened to me the first time I played), and can be played by almost anybody - gaming background or not. When you want to play a game but don't want to obsess about every move and debate whether it is the best strategy, Carcassonne is your game. Now that I've told you that it's innovative - is it good? Well, I think that the best aspect of Carcassonne is that it is a nice, simple game. Yes, there is a possibility of games before Carcassonne being based on tile placing (feel free to tell me about them in comments), but Carcassonne still managed to define the genre, as it brought it to the gaming market in a big way. I had never seen a game where the actual playing of the game is based on placing tiles. What's good and innovative about Carcassonne? Well, we will start with innovative - the whole game is innovative (to me). Then, gasp, the player with the most points wins. At this point, farmers score points, and so do all of the meeples on incomplete roads, cloisters and castles. Play continues like this until all of the tiles are placed. ![]() ![]() Whenever one of these things (other than a farm) is "completed" (the castle is completed, the road becomes a circle, etc) then the meeple scores points and becomes available for the user to re-place. Meeples can be placed on roads, farms, cloisters, and castles. Placing meeples is where much of the strategy of the game takes place, as it is what drives the scoring of the game. After placing the tile, a player has the option of placing a meeple (yes, I believe Carcassonne also brought us meeples - wooden people shaped pieces) on the newly placed tile. When playing a tile, it must be be placed in a "valid" position (which means that whatever is on the tile matches up with what is on the tiles next to it - no dead-ending roads, castles without walls, etc). In Carcassonne, players take turns drawing and playing a tile. And so, I wound up buying Carcassonne.Ĭarcassonne is the tile placing game. When a game truly defines a genre, I think it is only appropriate that I give it a try. ![]()
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